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Full Version: Grenade damage input rework
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So, first off I want to say thank you to the staff involved in creating the third slot for grenades, that was a brilliant idea, I love it and it's used often by a lot of players! Unfortunately, I do have one issue though. Very often, I am throwing grenades at enemies and hit them and the screens counter says "HIT!" but then I look at my damage counter and it doesn't increase. Then there are other times I hit and get maximum or partial damage. Is there a way that we can work on fixing that as soon as possible, because if I hit with a grenade, I want my damage to count lol.

Please & thank you!

- ×›ursor
same ***** all the time
This is because the grenades are not anti-lead. I don't know if @Pls is able to fix this issue in the near future.
And that's why antilead is crap. You still take hits 2 seconds later. If they make grenades anti-lead you won't be able to dodge them anymore. If it goes off where u were 2 seconds ago (seconds depend on ping ofc) you will take damage. Just like trying to dodge bullets by running behind an obstacle is not viable in anti-lead.
Same as rockets :3 they are not anti-lead.
Just fix lead
Thank you guys lol.
Yes fix dmg..
If nades are anti-lead then you can't dodge them.

I'd like to dodge nades lol.

It does suck that it says hit thoughp
just remove the hit thing then LUL because thats not issue

thats called lead learn to lead dummy dummy