[SOLVED] Crashing - Printable Version +- Universe Board (https://forum.universegunz.net) +-- Forum: UniverseGunZ (https://forum.universegunz.net/forum-4.html) +--- Forum: Support & Help (https://forum.universegunz.net/forum-26.html) +--- Thread: [SOLVED] Crashing (/thread-4973.html) Pages: 1 2 |
Crashing - BMW - 10-14-2017 so basically i'm getting a msg saying ,, (HACK attempt) when i join a room and I get dc then I click on the msg and it crash. what should I do? i added it to my anti virus, and my firewall off . and i added it to my windows defender. anything else can i do? here is copy paste from my MLOG file UniverseGamers Gunz 1,0,0,290 launched. build (Aug 29 2017 05:05:15) Log time (10/14/17 18:31:25) PRproc enabled. CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3092 MHz Windows = 6.1 Build 7601 , Service Pack 1 (3 RAM) : Windows 7. Display Device = NVIDIA GeForce GTX 760 ( vendor=10de device=1187 subsys=360b1458 revision=a1 ) Display Driver Version = 23.21.0013.8792 Load XML from memory : System/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load Config from file : settings.xml- SUCCESS Load XML from memory : System/system.xml- SUCCESS Load XML from memory : Lang/USA/strings.xml(0x0009) - SUCCESS Load XML from memory : Lang/USA/cserror.xml(0x0009) - SUCCESS Load XML from memory : Lang/USA/messages.xml(0x0009) - SUCCESS Load XML from memory : System/gametypecfg.xml InitializeNotify ok. WFog Enabled Device. device created. Video memory 834.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Headset Earphone (HyperX 7.1 Audio)): Hardware Mixing Not Supported 2(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported [0]Primary Sound Capture Driver [1]Headset Microphone (HyperX 7.1 Audio) [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 0.435000 sound engine create. Load XML from memory : System/tips.xml(0x0009) - SUCCESS start log bipmap end of load bitmaps2 loading pictures : 3.065000 warning : bitmap LobbyNormalBG.png not found. warning : bitmap LobbyClanBg.png not found. warning : bitmap LobbyPlayerWarsBg.png not found. warning : bitmap LobbyDuelBg.png not found. warning : bitmap banner_Death Housetga not found. warning : bitmap DuelTournament_off_kr.tga not found. warning : bitmap DuelTournament_on_kr.tga not found. warning : bitmap DuelTournament_on_kr.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap DuelTournament_score_timeback.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.134000 start InitInterface option Number of Display mode : 167 Number of Display mode : 167 end IIP Init maps : no Current ChannelRule Screen Effect Manager Create : 0.216000 Screen effect manager create success. Error: sfx/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range Effect manager create success. UPnP: Starting on Port: 7716 UPnP: Adding port UPnP: HostName: Sam-PC Waiting UPnP PortMapping Attempt 1 Waiting UPnP PortMapping Attempt 2 Waiting UPnP PortMapping Attempt 3 Waiting UPnP PortMapping Attempt 4 Waiting UPnP PortMapping Attempt 5 Waiting UPnP PortMapping Attempt 6 Waiting UPnP PortMapping Attempt 7 Waiting UPnP PortMapping Attempt 8 UPnP: Unable to acquire a static portmapping collection, 0 UPnP: Failed to forward port UPnP: Failed Retrying on Port: 7751 UPnP: Adding port UPnP: HostName: Sam-PC Waiting UPnP PortMapping Attempt 1 Waiting UPnP PortMapping Attempt 2 Waiting UPnP PortMapping Attempt 3 Waiting UPnP PortMapping Attempt 4 Waiting UPnP PortMapping Attempt 5 Waiting UPnP PortMapping Attempt 6 Waiting UPnP PortMapping Attempt 7 Waiting UPnP PortMapping Attempt 8 UPnP: Unable to acquire a static portmapping collection, 0 UPnP: Failed to forward port UPnP: Failed Retrying on Port: 7750 UPnP: Adding port UPnP: HostName: Sam-PC Waiting UPnP PortMapping Attempt 1 Waiting UPnP PortMapping Attempt 2 Waiting UPnP PortMapping Attempt 3 Waiting UPnP PortMapping Attempt 4 Waiting UPnP PortMapping Attempt 5 Waiting UPnP PortMapping Attempt 6 Waiting UPnP PortMapping Attempt 7 Waiting UPnP PortMapping Attempt 8 UPnP: Unable to acquire a static portmapping collection, 0 UPnP: Failed to forward port Client create success. UPnP has failied to initialize, this could be disabled at your router if you need further assistance contact us with a ticket or make a help thread at You are not allowed to view links. Register or Login to view. game interface create success. -------------------> GameInterface Create : 9.395000 Error: Model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 out of Range Error: Model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 out of Range Error: Model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 out of Range Error: Model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 out of Range Error: Model/man/male-cloud.elu mesh eq_chest_cloud node 192 face 1 point -> physique 3 out of Range Error: Model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 out of Range Error: Model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 out of Range Error: Model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 out of Range Error: Model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 out of Range Error: Model/woman/women_lighthing.elu mesh eq_head_lighthing node 151 face 1 point -> physique 3 out of Range Error: Model/woman/yuna.elu mesh eq_chest_yuna node 567 face 0 point -> physique 3 out of Range Error: Model/woman/Mario_head.elu mesh eq_head_MarioHead node 134 face 2 point -> physique 3 out of Range Load character.xml success, -------------------> Character Loading : 2.775000 -------------------> WeaponMesh Loading : 1.993000 Load weapon.xml success. -------------------> Worlditem Loading : 0.026000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success count: 9. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.442000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. Calling OpenStream main : OnCreate() done Server Connected Login Posted Login Successful. Selected character name : BMW (42 4D 57 ) (len = 3) Cloth VertexBuffer is Released Calling OpenStream StageCreated StageCreated middle StageCreated end CastStageBridgePeer call in ZGame::Create game create begin , type = 0 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end Calling OpenStream ---------------------------------setBuffer game created ( 18:32:00 ) Create character : Name=BMW Level=86 as2 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 18:32:00 ) game interface destroy finished BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. Calling OpenStream MExitListener ! Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Cloth VertexBuffer is Released Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay RE: Crashing - BMW - 10-14-2017 is anyone able to help?! RE: Crashing - Pls - 10-14-2017 AutoIt v3 hacker / bot detected make sure you uninstall or close malicious software RE: Crashing - TokerJoker - 10-14-2017 I would suggest uninstalling not just closing that software as the anti hack is clearly picking it up. RE: Crashing - BMW - 10-15-2017 It's not working tho. here is the update UniverseGamers Gunz 1,0,0,290 launched. build (Aug 29 2017 05:05:15) Log time (10/15/17 10:53:07) CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3092 MHz Windows = 6.1 Build 7601 , Service Pack 1 (3 RAM) : Windows 7. Display Device = NVIDIA GeForce GTX 760 ( vendor=10de device=1187 subsys=360b1458 revision=a1 ) Display Driver Version = 23.21.0013.8792 Load XML from memory : System/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load Config from file : settings.xml- SUCCESS Load XML from memory : System/system.xml- SUCCESS Load XML from memory : Lang/USA/strings.xml(0x0009) - SUCCESS Load XML from memory : Lang/USA/cserror.xml(0x0009) - SUCCESS Load XML from memory : Lang/USA/messages.xml(0x0009) - SUCCESS Load XML from memory : System/gametypecfg.xml InitializeNotify ok. WFog Enabled Device. device created. Video memory 834.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Headset Earphone (HyperX 7.1 Audio)): Hardware Mixing Not Supported 2(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported [0]Primary Sound Capture Driver [1]Headset Microphone (HyperX 7.1 Audio) [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 0.421000 sound engine create. Load XML from memory : System/tips.xml(0x0009) - SUCCESS start log bipmap end of load bitmaps2 loading pictures : 3.039000 warning : bitmap LobbyNormalBG.png not found. warning : bitmap LobbyClanBg.png not found. warning : bitmap LobbyPlayerWarsBg.png not found. warning : bitmap LobbyDuelBg.png not found. warning : bitmap banner_Death Housetga not found. warning : bitmap DuelTournament_off_kr.tga not found. warning : bitmap DuelTournament_on_kr.tga not found. warning : bitmap DuelTournament_on_kr.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap DuelTournament_score_timeback.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.136000 start InitInterface option Number of Display mode : 167 Number of Display mode : 167 end IIP Init maps : no Current ChannelRule Screen Effect Manager Create : 0.211000 Screen effect manager create success. Error: sfx/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range Error: sfx/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range Effect manager create success. UPnP: Starting on Port: 7792 UPnP: Adding port UPnP: HostName: Sam-PC Waiting UPnP PortMapping Attempt 1 Waiting UPnP PortMapping Attempt 2 Waiting UPnP PortMapping Attempt 3 Waiting UPnP PortMapping Attempt 4 Waiting UPnP PortMapping Attempt 5 Waiting UPnP PortMapping Attempt 6 Waiting UPnP PortMapping Attempt 7 Waiting UPnP PortMapping Attempt 8 UPnP: Unable to acquire a static portmapping collection, 0 UPnP: Failed to forward port UPnP: Failed Retrying on Port: 7718 UPnP: Adding port UPnP: HostName: Sam-PC Waiting UPnP PortMapping Attempt 1 Waiting UPnP PortMapping Attempt 2 Waiting UPnP PortMapping Attempt 3 Waiting UPnP PortMapping Attempt 4 Waiting UPnP PortMapping Attempt 5 Waiting UPnP PortMapping Attempt 6 Waiting UPnP PortMapping Attempt 7 Waiting UPnP PortMapping Attempt 8 UPnP: Unable to acquire a static portmapping collection, 0 UPnP: Failed to forward port UPnP: Failed Retrying on Port: 7743 UPnP: Adding port UPnP: HostName: Sam-PC Waiting UPnP PortMapping Attempt 1 Waiting UPnP PortMapping Attempt 2 Waiting UPnP PortMapping Attempt 3 Waiting UPnP PortMapping Attempt 4 Waiting UPnP PortMapping Attempt 5 Waiting UPnP PortMapping Attempt 6 Waiting UPnP PortMapping Attempt 7 Waiting UPnP PortMapping Attempt 8 UPnP: Unable to acquire a static portmapping collection, 0 UPnP: Failed to forward port Client create success. UPnP has failied to initialize, this could be disabled at your router if you need further assistance contact us with a ticket or make a help thread at You are not allowed to view links. Register or Login to view. game interface create success. -------------------> GameInterface Create : 9.365000 Error: Model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 out of Range Error: Model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 out of Range Error: Model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 out of Range Error: Model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 out of Range Error: Model/man/male-cloud.elu mesh eq_chest_cloud node 192 face 1 point -> physique 3 out of Range Error: Model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 out of Range Error: Model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 out of Range Error: Model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 out of Range Error: Model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 out of Range Error: Model/woman/women_lighthing.elu mesh eq_head_lighthing node 151 face 1 point -> physique 3 out of Range Error: Model/woman/yuna.elu mesh eq_chest_yuna node 567 face 0 point -> physique 3 out of Range Error: Model/woman/Mario_head.elu mesh eq_head_MarioHead node 134 face 2 point -> physique 3 out of Range Load character.xml success, -------------------> Character Loading : 2.751000 -------------------> WeaponMesh Loading : 1.988000 Load weapon.xml success. -------------------> Worlditem Loading : 0.027000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success count: 9. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.431000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. Calling OpenStream main : OnCreate() done Server Connected Login Posted Server Connected Login Posted Login Successful. Selected character name : BMW (42 4D 57 ) (len = 3) Cloth VertexBuffer is Released Calling OpenStream StageCreated StageCreated middle StageCreated end CastStageBridgePeer call in ZGame::Create game create begin , type = 0 BspObject open : begin maps/Mansion/Mansion.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end Calling OpenStream ---------------------------------setBuffer game created ( 10:54:06 ) Create character : Name=BMW Level=86 as2 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 10:54:07 ) game interface destroy finished BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. Calling OpenStream MExitListener ! Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Cloth VertexBuffer is Released Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay RE: Crashing - Pharaoh - 10-15-2017 Hello, I would like to suggest a solution. This problems are due to malicious processes/applications that may interfere with your device and other applications. In order to fix this problem, please do the following below. Quote:1. Press and hold the CTRL and ALT keys, and then press the DELETE key. The Windows Security window appears. if you find the malicious program/process that interferes with the game,you should try uninstalling that program. Good luck! RE: Crashing - BMW - 10-15-2017 (10-15-2017, 12:10 PM)Pharaoh Wrote: You are not allowed to view links. Register or Login to view.Hello, I would like to suggest a solution. that thing isn't new to me, I've tried all , i close some programs and it work for few mins then later i get the same problem again. RE: Crashing - Pharaoh - 10-15-2017 (10-15-2017, 02:10 PM)BMW Wrote: You are not allowed to view links. Register or Login to view.(10-15-2017, 12:10 PM)Pharaoh Wrote: You are not allowed to view links. Register or Login to view.Hello, I would like to suggest a solution. Would you mind checking if you closed a program and it turns on again by itself? RE: Crashing - BMW - 10-15-2017 (10-15-2017, 02:14 PM)Pharaoh Wrote: You are not allowed to view links. Register or Login to view.Of course I did check. and no nothing turns on again.(10-15-2017, 02:10 PM)BMW Wrote: You are not allowed to view links. Register or Login to view.(10-15-2017, 12:10 PM)Pharaoh Wrote: You are not allowed to view links. Register or Login to view.Hello, I would like to suggest a solution. RE: Crashing - Michou - 10-15-2017 Hello, I will help you via skype / TV to resolve your issue. Skype sent via private message. |