[NEW] Lead Changes - Printable Version +- Universe Board (https://forum.universegunz.net) +-- Forum: UniverseGamers (https://forum.universegunz.net/forum-3.html) +--- Forum: Announcements (https://forum.universegunz.net/forum-6.html) +--- Thread: [NEW] Lead Changes (/thread-6089.html) |
RE: Lead Changes - Lars - 05-05-2018 (05-05-2018, 10:27 AM)Gian Wrote: You are not allowed to view links. Register or Login to view.(05-05-2018, 02:48 AM)Phanta Wrote: You are not allowed to view links. Register or Login to view.Let me state some facts. all HEAD STAFF are a bunch of virgin newgens LMFAO, who never ever played lead nor never ever will go play lead. RE: Lead Changes - AngelKorean - 05-05-2018 Hi, Some things i like: - Due to the lag compensation calculation it is easier to play against campers with claymores/blackmeds/rockets/elements - The game is faster, cw's take shorter and are more arcade like - Like Phanta said, more people do play lead because of the leveling of the playingfield Some things i dislike: - The biggest thing wrong with the current lead mode, is that actual lead isnt rewarded. Now its more useful to spam hits from distance, then actually performing highly skilled lead shots. This makes it possible for people who, with all due respect, arent good lead players, to beat good lead players. Conclusion I think the current lag compensation calculation system needs to be tweaked, and made less effective. GunZ has always been a skill game, with a certain luck factor which makes it rewarding to play, even for less expierenced players. Make the current system 50% less effective, so actual lead is rewarded with damage, and normal hits arent. Nerf claymores/elements/blackmeds, camping shouldnt be rewarded. Rockets are fine, atleast they require some kind of skill. To Pls: i think its great that you're trying to update the system, and i am all for that. But the current leadsystem to me is less fun then the old one. RE: Lead Changes - Gian - 05-05-2018 (05-05-2018, 11:06 AM)AngelKorean Wrote: You are not allowed to view links. Register or Login to view.Hi, Thanks bro RE: Lead Changes - Mackenzie - 05-05-2018 The truth is that the old system was about skills, and now a spammer make more damage. The things that like Silvian said, now is more easier to play against faggots that camp with claymors, rockets and *****. You should nerf that stuff, is just annoying. Comin back to the old system without changes in that stuff is going to be a fking hell. RE: Lead Changes - Nerfw0t - 05-05-2018 No more peruvians please. RE: Lead Changes - Phanta - 05-05-2018 Option 1: Back to old lead - kill the lead clanwar completely. Option 2: Remove lead completely - make antilead clanwars more active. Option 3: Stick to what we have - active lead and anti clanwar. But yeah, do what the poll says. Just don't cry later on that lead is dead. RE: Lead Changes - phantom - 05-05-2018 (05-05-2018, 01:36 PM)Phanta Wrote: You are not allowed to view links. Register or Login to view.Option 1: Back to old lead - kill the lead clanwar completely. totally option 2 lead is stupid get over it guys lol its 2018 xd RE: Lead Changes - 123123321 - 05-05-2018 (05-05-2018, 01:44 PM)phantom Wrote: You are not allowed to view links. Register or Login to view.you don't even play cws random, your opinions are needed for quest mode suggestions(05-05-2018, 01:36 PM)Phanta Wrote: You are not allowed to view links. Register or Login to view.Option 1: Back to old lead - kill the lead clanwar completely. RE: Lead Changes - babongirl - 05-05-2018 (05-05-2018, 11:01 AM)Gian Wrote: You are not allowed to view links. Register or Login to view.(05-05-2018, 11:00 AM)Stallone Wrote: You are not allowed to view links. Register or Login to view.ban all peruvians before update ***** peruvians all poor 200+ ping RE: Lead Changes - Stallone - 05-05-2018 as they said above 1- remove lead and glad (make anti more active) 2 - ban all peruvians 3 - make vpn bannable |