Please & thank you!
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Grenade damage input rework |
09-09-2017, 05:13 PM So, first off I want to say thank you to the staff involved in creating the third slot for grenades, that was a brilliant idea, I love it and it's used often by a lot of players! Unfortunately, I do have one issue though. Very often, I am throwing grenades at enemies and hit them and the screens counter says "HIT!" but then I look at my damage counter and it doesn't increase. Then there are other times I hit and get maximum or partial damage. Is there a way that we can work on fixing that as soon as possible, because if I hit with a grenade, I want my damage to count lol. Please & thank you! - כursor Thanks given by: Fenn 09-09-2017, 05:19 PM This is because the grenades are not anti-lead. I don't know if @Pls is able to fix this issue in the near future. Thanks given by: Cursor And that's why antilead is crap. You still take hits 2 seconds later. If they make grenades anti-lead you won't be able to dodge them anymore. If it goes off where u were 2 seconds ago (seconds depend on ping ofc) you will take damage. Just like trying to dodge bullets by running behind an obstacle is not viable in anti-lead. Thanks given by: Cursor 09-09-2017, 06:37 PM Same as rockets :3 they are not anti-lead. Thanks given by: Cursor 09-11-2017, 07:27 PM Thank you guys lol. 09-12-2017, 10:54 AM If nades are anti-lead then you can't dodge them. I'd like to dodge nades lol. It does suck that it says hit thoughp Thanks given by: Cursor |
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