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Antilead in glad CW
#8
Can't we at least have the option to choose lead and antilead? Lead greatly benefits everyone with under 200 ping in that they can actually predict and determine when and where to attack and when to defend. Heck, there are glads that can take down up to 300-400 ping people who primary glad. I'm one of them- and I can probably bring more over here. I'm just saying the option should exist to disable antilead much like there is for gun because to be honest, even with distance checks, I just don't see it working in a manor that would allow the same kind of tactical game play involved.


EDIT - A fix to having people run away, is to use small maps that have little running room. That way it'd only be easy to run from a person if it was 1 on 1.
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Messages In This Thread
Antilead in glad CW - by zalibidas - 02-20-2017, 12:57 AM
RE: Antilead in glad CW - by Cursor - 02-20-2017, 01:39 AM
RE: Antilead in glad CW - by Rezia - 02-20-2017, 04:26 AM
RE: Antilead in glad CW - by Lars - 02-20-2017, 06:38 AM
RE: Antilead in glad CW - by zalibidas - 02-20-2017, 07:38 PM
RE: Antilead in glad CW - by Angry - 02-23-2017, 08:28 PM
RE: Antilead in glad CW - by Pls - 02-24-2017, 02:41 AM
RE: Antilead in glad CW - by zalibidas - 02-26-2017, 04:51 AM

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