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The future of gunz
#1
Like many other people on this server I've played this game since Igunz(2006) and later on till ijjigunz (2010-2012). We all have witnessed the downfall of gunz, the current playerbase we have are people who have never forgotten gunz and came back for the nostalgia of the game. Remarkable and also typical for Gunz is that only people who have mastered the basic techniques (to be competitive) kept playing or eventually came back, this is where gunz differs a lot compared to other games. The time it takes to master these skills in order to get enjoyment out of this game forces a lot of new players to quit.

The main question should be ; 'Is there anything the private servers can do to attract new players and if that is the case how can we ensure their longterm commitment' There are a few up and downsides to this matter.

Up:
- Every new desktop/laptop have the necessary graphical specifications to run gunz without lag (not that normal back in the day)
- Its F2P
- Social Media/ Marketing/ Streaming / Advertisement is HOT
Down:
- Graphics aren't really attractive
- The new generation of gamers are egocentric and arrogant, they would rather talk people down instead of helping them.
- It is hard to play on the general server where everyone is skilled and u would die 10 times before even making one kill (no fun to keep getting smashed for a long time when playing a 2 hour session)
- It is a lot of effort that needs to be put in, without any guarantee of succes.

The conclusion would be that I think there are many opportunities to bring gunz back into the market, but the own players are holding it back due to the characteristics of the game. In order to break this cycle of new players getting ''bullied'' away I would recommend the following.

- Create an official UGG stream/platform on youtube/twitch where daily updates, events, developments can be discussed with several charasmatic hosts(where can I apply)
- Create another platform especially for beginners, organise training sessions and create a relaxed environment for them.
- Advertise on huge gaming platforms (comes along with more expenses)

Some may think that my suggestion is too much for a game that was developed in garbage quality back in the days, but I see it as bringing back a flopped product (with potential) in a new and innovative way. Biggest holdbacks : Expenses, manpower and dedication
Thanks given by:


Messages In This Thread
The future of gunz - by UMadBrah - 06-25-2017, 09:51 AM
RE: The future of gunz - by Dench - 06-25-2017, 10:02 AM
RE: The future of gunz - by UMadBrah - 06-25-2017, 10:25 AM
RE: The future of gunz - by Krustty - 06-25-2017, 11:45 AM
RE: The future of gunz - by Kenjsu - 06-25-2017, 12:10 PM
RE: The future of gunz - by Helios - 06-25-2017, 01:55 PM
RE: The future of gunz - by Seb - 06-25-2017, 03:54 PM
RE: The future of gunz - by Marujo - 06-29-2017, 06:19 PM
RE: The future of gunz - by Curtis - 06-25-2017, 11:56 PM
RE: The future of gunz - by Dench - 06-28-2017, 06:28 PM
RE: The future of gunz - by Bloodia - 06-28-2017, 08:13 PM
RE: The future of gunz - by Mandem - 06-26-2017, 12:09 AM
RE: The future of gunz - by UMadBrah - 06-26-2017, 08:49 AM
RE: The future of gunz - by TJJ - 06-26-2017, 09:08 AM
RE: The future of gunz - by Zerii - 06-27-2017, 04:42 AM
RE: The future of gunz - by Haikou - 06-27-2017, 09:07 PM
RE: The future of gunz - by Vulgar - 06-28-2017, 03:12 PM
RE: The future of gunz - by Fenn - 06-28-2017, 03:13 PM
RE: The future of gunz - by Lars - 06-29-2017, 11:35 AM

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