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Solved Crashing
#5
It's not working tho.


here is the update 




UniverseGamers Gunz 1,0,0,290 launched. build (Aug 29 2017 05:05:15) 
Log time (10/15/17 10:53:07)
CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3092 MHz
Windows = 6.1 Build 7601 , Service Pack 1 (3 RAM) :  Windows 7.
Display Device = NVIDIA GeForce GTX 760 ( vendor=10de device=1187 subsys=360b1458 revision=a1 )
Display Driver Version = 23.21.0013.8792
Load XML from memory : System/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : settings.xml- SUCCESS
Load XML from memory : System/system.xml- SUCCESS
Load XML from memory : Lang/USA/strings.xml(0x0009) - SUCCESS
Load XML from memory : Lang/USA/cserror.xml(0x0009) - SUCCESS
Load XML from memory : Lang/USA/messages.xml(0x0009) - SUCCESS
Load XML from memory : System/gametypecfg.xml 
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 834.000000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Headset Earphone (HyperX 7.1 Audio)): Hardware Mixing Not Supported
2(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
[0]Primary Sound Capture Driver
[1]Headset Microphone (HyperX 7.1 Audio)
[[[getMaxChannel32]]]]
LoadWave: Error loading file

-------------------> Sound Engine Create : 0.421000 

sound engine create.
Load XML from memory : System/tips.xml(0x0009) - SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 3.039000 
warning : bitmap LobbyNormalBG.png not found.
warning : bitmap LobbyClanBg.png not found.
warning : bitmap LobbyPlayerWarsBg.png not found.
warning : bitmap LobbyDuelBg.png not found.
warning : bitmap banner_Death Housetga not found.
warning : bitmap DuelTournament_off_kr.tga not found.
warning : bitmap DuelTournament_on_kr.tga not found.
warning : bitmap DuelTournament_on_kr.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap DuelTournament_score_timeback.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.136000 
start InitInterface option
Number of Display mode : 167
Number of Display mode : 167
end IIP
Init maps : no Current ChannelRule 
Screen Effect Manager Create : 0.211000 
Screen effect manager create success.
Error: sfx/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range
Effect manager create success.
UPnP: Starting on Port: 7792
UPnP: Adding port
UPnP: HostName: Sam-PC
Waiting UPnP PortMapping Attempt 1
Waiting UPnP PortMapping Attempt 2
Waiting UPnP PortMapping Attempt 3
Waiting UPnP PortMapping Attempt 4
Waiting UPnP PortMapping Attempt 5
Waiting UPnP PortMapping Attempt 6
Waiting UPnP PortMapping Attempt 7
Waiting UPnP PortMapping Attempt 8
UPnP: Unable to acquire a static portmapping collection, 0
UPnP: Failed to forward port
UPnP: Failed Retrying on Port: 7718
UPnP: Adding port
UPnP: HostName: Sam-PC
Waiting UPnP PortMapping Attempt 1
Waiting UPnP PortMapping Attempt 2
Waiting UPnP PortMapping Attempt 3
Waiting UPnP PortMapping Attempt 4
Waiting UPnP PortMapping Attempt 5
Waiting UPnP PortMapping Attempt 6
Waiting UPnP PortMapping Attempt 7
Waiting UPnP PortMapping Attempt 8
UPnP: Unable to acquire a static portmapping collection, 0
UPnP: Failed to forward port
UPnP: Failed Retrying on Port: 7743
UPnP: Adding port
UPnP: HostName: Sam-PC
Waiting UPnP PortMapping Attempt 1
Waiting UPnP PortMapping Attempt 2
Waiting UPnP PortMapping Attempt 3
Waiting UPnP PortMapping Attempt 4
Waiting UPnP PortMapping Attempt 5
Waiting UPnP PortMapping Attempt 6
Waiting UPnP PortMapping Attempt 7
Waiting UPnP PortMapping Attempt 8
UPnP: Unable to acquire a static portmapping collection, 0
UPnP: Failed to forward port
Client create success.
UPnP has failied to initialize, this could be disabled at your router
if you need further assistance contact us with a ticket or make a help thread at You are not allowed to view links. Register or Login to view.
game interface create success.

-------------------> GameInterface Create : 9.365000 

Error: Model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 out of Range
Error: Model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 out of Range
Error: Model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 out of Range
Error: Model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 out of Range
Error: Model/man/male-cloud.elu mesh eq_chest_cloud node 192 face 1 point -> physique 3 out of Range
Error: Model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 out of Range
Error: Model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 out of Range
Error: Model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 out of Range
Error: Model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 out of Range
Error: Model/woman/women_lighthing.elu mesh eq_head_lighthing node 151 face 1 point -> physique 3 out of Range
Error: Model/woman/yuna.elu mesh eq_chest_yuna node 567 face 0 point -> physique 3 out of Range
Error: Model/woman/Mario_head.elu mesh eq_head_MarioHead node 134 face 2 point -> physique 3 out of Range
Load character.xml success,

-------------------> Character Loading : 2.751000 


-------------------> WeaponMesh Loading : 1.988000 

Load weapon.xml success. 

-------------------> Worlditem Loading : 0.027000 

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success count: 9.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 0.431000 

BspObject open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
Load smoke description mesh.
Calling OpenStream

main : OnCreate() done
Server Connected
Login Posted
Server Connected
Login Posted
Login Successful. 
Selected character name : BMW (42 4D 57 )  (len = 3)
Cloth VertexBuffer is Released
Calling OpenStream
StageCreated
StageCreated middle
StageCreated end
CastStageBridgePeer call in ZGame::Create
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end 
Calling OpenStream
---------------------------------setBuffer
game created ( 10:54:06 )
Create character : Name=BMW Level=86 
as2

game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy 
------------------------ReleaseBuffer
game destroyed ( 10:54:07 )
game interface destroy finished
BspObject open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
Load smoke description mesh.
Calling OpenStream
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin 
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
Thanks given by:


Messages In This Thread
Crashing - by BMW - 10-14-2017, 12:34 PM
RE: Crashing - by BMW - 10-14-2017, 01:41 PM
RE: Crashing - by Pls - 10-14-2017, 05:45 PM
RE: Crashing - by TokerJoker - 10-14-2017, 11:27 PM
RE: Crashing - by BMW - 10-15-2017, 05:05 AM
RE: Crashing - by Pharaoh - 10-15-2017, 12:10 PM
RE: Crashing - by BMW - 10-15-2017, 02:10 PM
RE: Crashing - by Pharaoh - 10-15-2017, 02:14 PM
RE: Crashing - by BMW - 10-15-2017, 02:37 PM
RE: Crashing - by Michou - 10-15-2017, 09:10 PM
RE: Crashing - by BMW - 10-16-2017, 11:17 PM
RE: Crashing - by Helios - 10-23-2017, 11:05 PM

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