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How do we facilitate new Players?
#1
Since most GunZ players have moved on, shouldn't there be a focus on attracting brand new players (especially with the growth in eSport awareness, imagine if GunZ was launched by a big company today, it wouldve been huge).

Since this game usually takes years to learn (usually learn everything by yourself) and is usually unfair in terms of gameplay since you will mostly be playing against higher tier players, I had an idea:

Also, if you want to divide new players from old players, maybe having divisions that solely rely on skill instead of level (this would be very hard to do) since you have to have a system which can detect a player's skill.

- Perhaps having a program that can detect players using certain movement (keys)
i.e:
Spraying(Simple Aimwalk)/Simple Sword Mechanics/Simple Movements - Beginner...Bronze
Better Spraying (Aim)/Flips/Dashing/Blocking/Controlled Massiving/Wallhanging - Novice...(Silver)
K Style/Butterfly(BF)/Swapping Guns to perform spam shots/Slash wall climbs/Advanced Blocking:bullets/sword  - Intermediate.............................................................Gold
Advanced K-Style (Slash Cancelling, etc), Double Butterfly (DBF), Reload shots, Half Step  (HS),  - Advanced......................................................................................... Platinum
Professional K-Style (Triple Butterfly, Double Reload shot, Forbidden Step (FS), DHS, Insta (Sword and Gun - Registering a flip following sword hits and gun hits) - Pro.....Diamond

By performing these moves (like an objective), you move onto the next tier (channel). Each tier has a certain max level and after you reach that level (you must learn the next set of abilities/moves) to advance to the next tier

After reaching Diamond, and you hit the max level, you are eligible to advance into other tiers (Master, etc) by winrates (Clanwar, player wars, etc) while casual channel games are unaffected.

There is free-channel for everyone to meet up (no matter what tier) and there is training channels (where each tier has a room or a sub channel, where players from higher tiers can join and train the lower tiers)
- Higher Tier players who train lower tier players can be mentors (Have a mentor system, register a mentor via website or in game) and if they advance to the next tier, the higher tier player will be rewarded (coins, redeemable points etc).



I don't know just an opinion, most modern games have a tier system these days for skill based games


And in terms of attraction, maybe having some sort of marketing?
Thanks given by:


Messages In This Thread
How do we facilitate new Players? - by TressPass - 02-04-2016, 08:11 PM
Re: How do we facilitate new Players? - by Spells - 02-06-2016, 12:57 PM
Re: How do we facilitate new Players? - by Spells - 02-07-2016, 12:39 AM
RE: How do we facilitate new Players? - by Pls - 06-06-2016, 08:48 AM
RE: How do we facilitate new Players? - by Helios - 07-12-2016, 07:42 AM

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