Register
If this is your first visit, be sure to check out the rules by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Suggestion - Rework the High Damage of Snipers
#1
Hello Everybody and UGG Team

My suggestion is to analyze the high damage of the weapons of "Snipers" in general, especially donator Snipers.

Because it's very unbalanced. You have games where the opponent with just a single shot, even using a full donated set, you only have about 33~34% health and no AP.

The player can move normally as a K-Style carrying a Sniper and Machine Gun in addition to packs of Ammo, thus being able to spam many kilss.

I believe it's unfair, it would be interesting for Snipers to have certain limitations like Bazookas, move slower, greater weight, greater delay and damage reduction.

The damage is completely exaggerated, the player moves quickly, has full set, and extremely high damage that almost takes all the character's life (severe damage with a Donate Sniper)

This damage is extremely high, even with a full set of donate, without cash you die almost instantly.
Quote
Thanks given by: Frag


Messages In This Thread
Suggestion - Rework the High Damage of Snipers - by Shintede - 11-10-2022, 07:41 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)