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Solved Grey map archetype/player names
#3
Ignore michou, stop using the shitty in game settings that UGG provides you, it leaves a lot of options out


if you want to edit settings.xml on UGG you need to give yourself permission/ownership of the file or file(s) in the UGG sub folder
doing this gives you way more options, etc to make the game look better / perform better, you can also edit gunz.exe to prioritize 1 core of your CPU after you give yourself ownership of the gunz executable, as well giving it real-time priority


make sure you make the settings.xml read only if you do this

[Image: heybabyy_20190330_201637.jpg]




[Image: heybabyy_20190330_201823.jpg]


[Image: heybabyy_20190330_201829.jpg]

It'd be really helpful if pls or one of the devs could add the option of texture color bits into the UGG client, allowing it to go from  1-32 like it's supposed to be.
[Image: jGpGjLV.gif]
Thanks given by: Valor


Messages In This Thread
Grey map archetype/player names - by Valor - 04-15-2019, 07:56 PM
RE: Grey map archetype/player names - by Michou - 04-15-2019, 09:17 PM
RE: Grey map archetype/player names - by Snuwfer - 04-16-2019, 08:15 AM
RE: Grey map archetype/player names - by Shredded - 04-16-2019, 11:03 PM
RE: Grey map archetype/player names - by Valor - 04-16-2019, 07:17 PM
RE: Grey map archetype/player names - by BluoN - 04-22-2019, 01:39 PM
RE: Grey map archetype/player names - by Valor - 04-25-2019, 12:54 AM
RE: Grey map archetype/player names - by Daniel - 05-08-2019, 04:13 PM
RE: Grey map archetype/player names - by Lars - 05-08-2019, 04:28 PM
RE: Grey map archetype/player names - by Daniel - 05-08-2019, 04:32 PM
RE: Grey map archetype/player names - by Lars - 05-08-2019, 04:39 PM
RE: Grey map archetype/player names - by YatenN - 05-12-2019, 02:09 PM

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