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Suggestion - Rework the High Damage of Snipers
#1
Hello Everybody and UGG Team

My suggestion is to analyze the high damage of the weapons of "Snipers" in general, especially donator Snipers.

Because it's very unbalanced. You have games where the opponent with just a single shot, even using a full donated set, you only have about 33~34% health and no AP.

The player can move normally as a K-Style carrying a Sniper and Machine Gun in addition to packs of Ammo, thus being able to spam many kilss.

I believe it's unfair, it would be interesting for Snipers to have certain limitations like Bazookas, move slower, greater weight, greater delay and damage reduction.

The damage is completely exaggerated, the player moves quickly, has full set, and extremely high damage that almost takes all the character's life (severe damage with a Donate Sniper)

This damage is extremely high, even with a full set of donate, without cash you die almost instantly.
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Thanks given by: Frag
#2
estoy de acuerdo contigo mi estimado, esto ya no parece Gunz sino Free Fire, por culpa de los snipers el juego está muriendo y ojalá arreglen eso.
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