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Grenade damage input rework
#1
So, first off I want to say thank you to the staff involved in creating the third slot for grenades, that was a brilliant idea, I love it and it's used often by a lot of players! Unfortunately, I do have one issue though. Very often, I am throwing grenades at enemies and hit them and the screens counter says "HIT!" but then I look at my damage counter and it doesn't increase. Then there are other times I hit and get maximum or partial damage. Is there a way that we can work on fixing that as soon as possible, because if I hit with a grenade, I want my damage to count lol.

Please & thank you!

- כursor
Incense | Dagger | Odyssey | Twitch

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Thanks given by: Fenn
#2
same ***** all the time
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#3
This is because the grenades are not anti-lead. I don't know if @Pls is able to fix this issue in the near future.
Thanks given by: Cursor
#4
And that's why antilead is crap. You still take hits 2 seconds later. If they make grenades anti-lead you won't be able to dodge them anymore. If it goes off where u were 2 seconds ago (seconds depend on ping ofc) you will take damage. Just like trying to dodge bullets by running behind an obstacle is not viable in anti-lead.
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Thanks given by: Cursor
#5
Same as rockets :3 they are not anti-lead.
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Discord: Synzaria#7156

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Thanks given by: Cursor
#6
Just fix lead
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Thanks given by: Cursor
#7
Thank you guys lol.
Incense | Dagger | Odyssey | Twitch

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#8
Yes fix dmg..
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Thanks given by: Cursor
#9
If nades are anti-lead then you can't dodge them.

I'd like to dodge nades lol.

It does suck that it says hit thoughp
Thanks given by: Cursor
#10
just remove the hit thing then LUL because thats not issue

thats called lead learn to lead dummy dummy
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