06-28-2016, 09:39 AM (This post was last modified: 06-28-2016, 03:00 PM by Helios. Edit Reason: Added color to text/centered appearance )
Basic Commands:
W - Next
S - Move Back
A - Run Left
D - Run to the right
1 - Select Weapon White
2 - Select primary weapon
3 - Select secondary
4 - Select the main item
5 - Choose a subitem
Q / Wheel up - Select previous weapon
E / wheel down - Select the next weapon
Left mouse button - Attack / Shoot
Right mouse - Use special Coup
R - Reload Weapon
Shift - Defender
Space - Jump
Esc - Enter the Menu
Viewing Statistics - Tab
F11 - Record / Playback
F12 - screenshots in
Game Modes:
In the duel, you can choose the game mode you want to play. It is the creation of a dedicated room, is entering an existing room, the decision is always yours. See below the main features of each mode, and choose what suits you:
- Combat: Basic mode. The game ends when a player reaches the maximum score of combat or when the end of time. In the statistics screen, the position of the player depends on the amount of experience gained during this game.
- The fight between the teams (TDM): Works like the fight, but with two teams, one blue and one red. In this mode, if you are defeated, you can only return to combat after all members of a team are eliminated.
- Gladiator: Same as combat, but only allows the use of bladed weapons.
- Gladiator between the teams : Same as the fight between the teams, but only allows the use of bladed weapons.
- Elimination: Similar to the game between the teams. Here, a random player from each group will be bright with the color of your team. The goal of each group is to eliminate the brilliant player of the opposing team.
- Training: Here you do not win or lose experience. It is the ideal way to train beginners or friendly.
- Mission: The goal here is to eliminate all stages of goblins. To achieve this goal, the group will advance to the next step. Only the ammunition of each player is restored at the beginning of each phase.
Movements (Korean Style)
Step Light: Jump -> Dash -> cutting -> Dash -> Repeat
[Movement I recommend training, training you can do more easily other movements]
Butterfly (BF): Jump -> Dash -> cutting -> Block
SlashShot (SS): Jump -> Dash -> Slash (holding the button) -> Switch to gun -> Shoot (release the button) -> sword to exchange -> Go
HalfStep (HS): Pula -> Dash -> Slash (hold the button) -> Switch to gun -> Reverse Trace -> Lance (release the button) -> Pula -> Repeat
[Note: The HS is equal to the SS, but adds a dash in the air after the ss]
ReloadShot (RS): Shoots -> Load + switch to another gun -> Shoot -> Repeat
double butterfly (DBF): Jump -> cutting -> Block -> Dash -> cutting -> Block -> Repeat
Flash Step (FS): Jump -> Dash -> cutting -> Switch to gun -> sword to exchange -> Dash -> Repeat
[Used a lot to climb walls]
Multiple wall Runing (MWR): Trace of a 45 degree angle against the wall while in the air -> Wall Jump -> Go
[Continue runing wall]
Movements "Special"
instant loss (IF): Flip the opponent and start DBFS olhanu directly to the opponent [Turn> Set> Cut> Set> Cut> Slash and repeated Def
Instant Kill (IK): flipa the oponnte and shoots as he is in the air
[Flip> Settings> Switch to gun> Shot (try to give most of the shots)
Settings:
Block: Right Mouse
Flip: Shift
Recharge: R and scrolling mouse
The rest is standard D:
NOTE: Use your setup, always try to change the settings until you find one that suits you!