Falsify Blade - Printable Version +- Universe Board (https://forum.universegunz.net) +-- Forum: UniverseGunZ (https://forum.universegunz.net/forum-4.html) +--- Forum: Graphic Section (https://forum.universegunz.net/forum-14.html) +--- Thread: Falsify Blade (/thread-4993.html) Pages: 1 2 |
Falsify Blade - Pharaoh - 10-17-2017 I need feedback, done the texture and etc. I want your opinion. You are not allowed to view links. Register or Login to view. RE: Falsify Blade - Scarecrow - 10-17-2017 I liked it but I think everything green did not look so good RE: Falsify Blade - TokerJoker - 10-17-2017 Looks good hard to give feedback on my shitty phone quality but not big fan of color nyself 7/10 RE: Falsify Blade - Bones - 10-17-2017 Nice Bro xD RE: Falsify Blade - ryotaru - 10-17-2017 sword for gunz? RE: Falsify Blade - Gatoter - 10-17-2017 First time in the world of 3D Modeling? I think the idea you have about the sword seems great but you have to topologically care about how to structure the model to convert it to low poly. You should have used a small amount of polygon in the handle since the player is very distanced from the object to the camera this will not be noticed and in the sphere you used many polygons and in the same way it will not be noticed the amount of detail that you use in a model depends on the complexity of that form. I recommend practicing making complex weapon models using as few polygons as possible. RE: Falsify Blade - Pharaoh - 10-18-2017 (10-17-2017, 09:08 PM)Gatoter Wrote: You are not allowed to view links. Register or Login to view.First time in the world of 3D Modeling? Not new but I'm already using autodesk maya 2017 so I didn't really know the functions in order to lower the poly count until now,will update as soon as I get home. RE: Falsify Blade - Police - 10-18-2017 Good idea, but the colorway could be more creative RE: Falsify Blade - Lord - 10-18-2017 É.. ficou legal até RE: Falsify Blade - Prangsta - 10-18-2017 8/10 It's really nice. |