Was told to make a separate topic about it. This is the absolute worst way to implement this. Antilead works for gun, but it can not work for sword. You can avoid getting shot by taking cover, and you know you can not be shot there. With a sword, its different. You have to always be in front of the enemy- always trying to attack them. There is no cover. With antilead, against a 300 ping player, its essentially a battle of stronger weapon/element and players hitting each other from across the map on each others screens with absolutely no way to predict anything at all besides going to the other players house and looking at their monitor. It removes any and all skill based game play and ruins the point of having glad CW. It shouldn't be a battle of who has the highest damage sword and the best elements, but who is actually better at playing sword. If you'd like, I can even upload a video SHOWING you why this won't work... or better yet, try playing a 300 ping yourself in glad CW and see how it plays out. There is a reason no pservs have even attempted this. It doesn't work and breaks the system. Please set it back to lead- its possible to predict where people will end up based on that. Its impossible to see the other persons screen. One can be predicted while the other one can not.
Edit - Off note, there is one final official gunz server that implemented this, and it actually gets flack for being crap because of it. Pservs like this generally did it right having lead on sword and antilead on gun as it should be. Please keep that trend going with cw glad.
Edit - Off note, there is one final official gunz server that implemented this, and it actually gets flack for being crap because of it. Pservs like this generally did it right having lead on sword and antilead on gun as it should be. Please keep that trend going with cw glad.