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Solved Opening .exe
#3
Amazingly enough the compatability option is what helped get it to work... So I don't think I need to post my Mlog at this point.

Thank you VERY much. Indeed. That was quick and resourceful. That should be in your install guide as well. Or your 'faq'.

------- Edit --------

As a small question though, the UI seems to be a little large, and making it hard for everything to come together (Or read for that matter)... Is there a setting that I need to tweak with? Or something else I need to do. Img below (Figured this would save space in terms of 'support'... Sorry.) Mlog included since that seems to be a way for you to assist. Again, sorry for the large amount of noobish issues.

And I have chosen several different resolutions. There's a lot of chat displacement as well, like numbers replaced by letters (I kind of expected that, but not to this extent. So maybe that is a precursor to my issue. Thank you for all assistance.)

[Image: 5nkldk.jpg]
Quote:UniverseGamers Gunz 1,0,0,290 launched. build (Aug 29 2017 05:05:15)
Log time (01/11/18 20:22:56)
CPU ID = GenuineIntel ( family = 2310 , model = 14 , stepping = 9 ) @ 2808 MHz
Windows = 6.2 Build 9200 ,  (1 RAM) :  Windows 8 or Windows 10
Display Device = Intel® HD Graphics 630 ( vendor=8086 device=591b subsys=7781028 revision=4 )
Display Driver Version = 22.20.0016.4708
Load XML from memory : System/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : settings.xml- SUCCESS
Load XML from memory : System/system.xml- SUCCESS
Load XML from memory : Lang/USA/strings.xml(0x0009) - SUCCESS
Load XML from memory : Lang/USA/cserror.xml(0x0009) - SUCCESS
Load XML from memory : Lang/USA/messages.xml(0x0009) - SUCCESS
Load XML from memory : System/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2008.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers / Headphones (Realtek Audio)): Hardware Mixing Not Supported
[0]Primary Sound Capture Driver
[1]Microphone (Realtek Audio)
[[[getMaxChannel32]]]]
LoadWave: Error loading file-------------------> Sound Engine Create : 0.644000sound engine create.
Load XML from memory : System/tips.xml(0x0009) - SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 2.663000
warning : bitmap LobbyNormalBG.png not found.
warning : bitmap LobbyClanBg.png not found.
warning : bitmap LobbyPlayerWarsBg.png not found.
warning : bitmap LobbyDuelBg.png not found.
warning : bitmap banner_Death Housetga not found.
warning : bitmap DuelTournament_off_kr.tga not found.
warning : bitmap DuelTournament_on_kr.tga not found.
warning : bitmap DuelTournament_on_kr.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap DuelTournament_score_timeback.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.152000
start InitInterface option
Number of Display mode : 66
Number of Display mode : 66
end IIP
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.192000
Screen effect manager create success.
Error: sfx/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 out of Range
Error: sfx/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 out of Range
Effect manager create success.
UPnP: Starting on Port: 7745
UPnP: Adding port
UPnP: HostName: DESKTOP-657CTCC
UPnP: Port 7745 forwarded to 192.168.0.9
7745 upnp port forward initialized.
Client create success.
game interface create success.-------------------> GameInterface Create : 3.885000Error: Model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 out of Range
Error: Model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 out of Range
Error: Model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 out of Range
Error: Model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 out of Range
Error: Model/man/male-cloud.elu mesh eq_chest_cloud node 192 face 1 point -> physique 3 out of Range
Error: Model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 out of Range
Error: Model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 out of Range
Error: Model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 out of Range
Error: Model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 out of Range
Error: Model/woman/women_lighthing.elu mesh eq_head_lighthing node 151 face 1 point -> physique 3 out of Range
Error: Model/woman/yuna.elu mesh eq_chest_yuna node 567 face 0 point -> physique 3 out of Range
Error: Model/woman/Mario_head.elu mesh eq_head_MarioHead node 134 face 2 point -> physique 3 out of Range
Load character.xml success,-------------------> Character Loading : 6.883000
-------------------> WeaponMesh Loading : 1.670000Load weapon.xml success.-------------------> Worlditem Loading : 0.026000Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success count: 9.
Init abuse manager success.
Init chatting filter. success-------------------> ETC .. : 0.569000BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
Calling OpenStreammain : OnCreate() done
Server Connected
Login Posted
Login Successful.
Calling PlayMusic
Selected character name : Selexia (53 65 6C 65 78 69 61 )  (len = 7)
Cloth VertexBuffer is Released
Calling OpenStream
Calling PlayMusic
start InitInterface option
Number of Display mode : 66
Number of Display mode : 66
end IIP
shader initialize successful : 1
Reset Device
Video memory 2008.500000
shader initialize successful : 1
SIO Done
start InitInterface option
Number of Display mode : 66
Number of Display mode : 66
end IIP
DDP erro 1 pid 19128 error id 5
DDP erro 1 pid 2312 error id 5
shader initialize successful : 1
Reset Device
Video memory 2008.500000
shader initialize successful : 1
SIO Done
start InitInterface option
Number of Display mode : 66
Number of Display mode : 66
end IIP
shader initialize successful : 1
Reset Device
Video memory 2008.500000
shader initialize successful : 1
SIO Done
Reset Device
Video memory 2008.500000
shader initialize successful : 1
devices Restored.
start InitInterface option
Number of Display mode : 66
Number of Display mode : 66
end IIP
shader initialize successful : 1
Reset Device
Video memory 2008.500000
shader initialize successful : 1
SIO Done
start InitInterface option
Number of Display mode : 66
Number of Display mode : 66
end IIP
shader initialize successful : 1
Reset Device
Video memory 2008.500000
shader initialize successful : 1
SIO Done
DDP erro 1 pid 16764 error id 5
Reset Device
Video memory 2008.500000
shader initialize successful : 1
devices Restored.
DDP erro 0 pid 10400 error id 5
DDP erro 1 pid 2432 error id 5
DDP erro 1 pid 5328 error id 5
DDP erro 1 pid 1408 error id 5
DDP erro 1 pid 17788 error id 5
DDP erro 1 pid 5036 error id 5
DDP erro 1 pid 3228 error id 5
DDP erro 1 pid 18020 error id 5
DDP erro 1 pid 2000 error id 5 
IGunz Player - 2005-2007
Ijji Gunz Player 2007-2008

Previous IGNs
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Grimsine
Blood Sky
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Messages In This Thread
Opening .exe - by Grimsine - 01-11-2018, 03:28 PM
RE: Opening .exe - by Michou - 01-11-2018, 05:07 PM
RE: Opening .exe - by Grimsine - 01-11-2018, 09:59 PM
RE: Opening .exe - by Michou - 01-11-2018, 11:39 PM
RE: Opening .exe - by Grimsine - 01-12-2018, 02:50 PM
RE: Opening .exe - by Michou - 01-12-2018, 09:37 PM
RE: Opening .exe - by Grimsine - 01-13-2018, 03:39 PM
RE: Opening .exe - by Michou - 01-14-2018, 05:46 PM

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