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12-01-2016, 05:55 PM (This post was last modified: 12-01-2016, 05:56 PM by asilent1.)
Dedication: This TDM is dedicated to the hardwork and service of @Fenn and @Kllaus -- they are part of what make UGG my home!
I started a fresh thread since I have put a lot of time into this map. There have been some robust changes. The core structure as well as the top end of the map should be similar to what I showed before.
Notables: -Listened to Shon and made the map completely indoor. -Fixed many texture and brush glitch -- still a few left oplzgod let me remove them all! -Took out skybox for the preview (it didn't look good anyway but it will be fixed up later -- it will use stars or similar texture) -Added proper height player clipping (players can not get out of the map alone, will continue to work on preventing the mario-bro style jump glitch) -Significant improvement to lighting, my current development computer is weak so I am showing this preview as no light. Don't worry though the lights are there! -Added finishing touches
To be completed: -Skybox (mentioned above) -Player Spawns -Texturing any blue/gray hallways -Bevel sharp edges to allow easier play -Bevel playerclip edges to allow easier play
12-01-2016, 10:09 PM (This post was last modified: 12-01-2016, 10:10 PM by Fenn.)
OH MY GODDDDDDDDDDDDDDDDDDDDDDDD, REALLY A LIKED <3 THANK YOU FRIENDDDDDDDDDD, YOU ARE AMAZING AND GOOOODD JOB.
(12-01-2016, 05:55 PM)asilent1 Wrote: You are not allowed to view links. Register or Login to view.Dedication: This TDM is dedicated to the hardwork and service of @Fenn and @Kllaus -- they are part of what make UGG my home!
I started a fresh thread since I have put a lot of time into this map. There have been some robust changes. The core structure as well as the top end of the map should be similar to what I showed before.
Notables: -Listened to Shon and made the map completely indoor. -Fixed many texture and brush glitch -- still a few left oplzgod let me remove them all! -Took out skybox for the preview (it didn't look good anyway but it will be fixed up later -- it will use stars or similar texture) -Added proper height player clipping (players can not get out of the map alone, will continue to work on preventing the mario-bro style jump glitch) -Significant improvement to lighting, my current development computer is weak so I am showing this preview as no light. Don't worry though the lights are there! -Added finishing touches
To be completed: -Skybox (mentioned above) -Player Spawns -Texturing any blue/gray hallways -Bevel sharp edges to allow easier play -Bevel playerclip edges to allow easier play